categories: Arts & Design
Level: General
Course Language: English
How to rename and organize your scene, build leg, foot, hand, and finger joints, create torso, neck, and head joints, and add pelvis and clavicle bones.
How to seamlessly navigate through the softwareâs interface, prepare your model for rigging, as well as differentiate between local and world joint orientation.
How to skin your 3D character, refine skin deformations with different tools, set up all body joints control, and clean up the rig for final presentation.
Free lessons
What's Rigging?
Getting Familiar With Maya's Interface
Preparing Your Model For Rigging
Building Leg Joints
Local Vs World Orientation Of Joints
1. Character Rigging in Maya
What's Rigging?
Getting Familiar With Maya's Interface
Preparing Your Model For Rigging
Building Leg Joints
Local Vs World Orientation Of Joints
Creating Foot Joints
Renaming And Organizing Our Scene
Difference Between Fk And Ik Systems.
Adding Ik System To Our Character's Leg
Mirroring Joints
Creating Torso Joints
Creating Neck & Head Joints
Adding Pelvis Bone
Creating Arm Joints
Adding The Clavicle Bone
Creating Hand And Finger Joints
Applying Ik System To The Arm And Mirroring Across
Skinning Our 3d Character
Things To Keep In Mind When Skinning
Tweaking Joints Placement After Skinning
Working With The Hammer Weights Tool
Introducing The Components Editor
Refining Skin Deformations Using The Paint Skin Weights Tool (Part1)
Refining Skin Deformations Using The Paint Skin Weights Tool (Part2)
Refining Skin Deformations Using The Paint Weights Tool (part3)
Mirroring Skin Weights
Building The Global Animation Control
Building The Pelvis Control
Building Back Control
Building A Chest Control
Building A Center Of Gravity Control
Creating A Repository Of Control
Rigging The Head
Creating Animation Control For The Neck
Rigging The Clavicles
Setting Up Elbow Controls
Setting Up Wrist Controls
Working With Custom Attributes
Rigging The Fingers
Building The Knee Controls
Creating Leg Controls
Adding Foot Controls
Organizing Our Scene
Cleaning Up The Rig
Conclusion And Assignment
Just like human beings, 3D animated characters have bones, joints, and muscles. In fact, this virtual bone structure is what helps animators turn static drawings into realistic animated characters. So, if youâre interested in learning how this process, also known as rigging, takes place, then this training course will give you the answer. Throughout the course, you will learn how to control your characterâs facial expressions and limb movement by using the professional 3D software; Maya.
There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.
3D Artist & Graphic Designer
896 Learners
8 Courses