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SDG 8: Decent Work and Economic Growth

Character Rigging for Beginners in Maya

Duration: 6 h 18 m / 45 lessons

Level: General

Course Language: English

By the end of this course, you will be able to

  • How to rename and organize your scene, build leg, foot, hand, and finger joints, create torso, neck, and head joints, and add pelvis and clavicle bones.

  • How to seamlessly navigate through the software’s interface, prepare your model for rigging, as well as differentiate between local and world joint orientation.

  • How to skin your 3D character, refine skin deformations with different tools, set up all body joints control, and clean up the rig for final presentation.

Course details

  • 6 h 18 m/45 lessons
  • Last updated: 10/5/2022
  • Course completion certificate

Course Content

Free lessons

1.

What's Rigging?

1 Minutes
2.

Getting Familiar With Maya's Interface

19 Minutes
3.

Preparing Your Model For Rigging

9 Minutes
4.

Building Leg Joints

12 Minutes
5.

Local Vs World Orientation Of Joints

7 Minutes
1.

What's Rigging?

1 Minutes
2.

Getting Familiar With Maya's Interface

19 Minutes
3.

Preparing Your Model For Rigging

9 Minutes
4.

Building Leg Joints

12 Minutes
5.

Local Vs World Orientation Of Joints

7 Minutes
6.

Creating Foot Joints

10 Minutes
7.

Renaming And Organizing Our Scene

8 Minutes
8.

Difference Between Fk And Ik Systems

5 Minutes
9.

Adding Ik System To Our Character's Leg

4 Minutes
10.

Mirroring Joints

5 Minutes
11.

Creating Torso Joints

11 Minutes
12.

Creating Neck & Head Joints

6 Minutes
13.

Adding Pelvis Bone

5 Minutes
14.

Creating Arm Joints

8 Minutes
15.

Adding The Clavicle Bone

7 Minutes
16.

Creating Hand And Finger Joints

10 Minutes
17.

Applying Ik System To The Arm And Mirroring Across

7 Minutes
18.

Skinning Our 3d Character

13 Minutes
19.

Things To Keep In Mind When Skinning

9 Minutes
20.

Tweaking Joints Placement After Skinning

5 Minutes
21.

Working With The Hammer Weights Tool

7 Minutes
22.

Introducing The Components Editor

12 Minutes
23.

Refining Skin Deformations Using The Paint Skin Weights Tool (Part1)

14 Minutes
24.

Refining Skin Deformations Using The Paint Skin Weights Tool (Part2)

12 Minutes
25.

Refining Skin Deformations Using The Paint Weights Tool (part3)

8 Minutes
26.

Mirroring Skin Weights

10 Minutes
27.

Building The Global Animation Control

10 Minutes
28.

Building The Pelvis Control

7 Minutes
29.

Building Back Control

7 Minutes
30.

Building A Chest Control

6 Minutes
31.

Building A Center Of Gravity Control

7 Minutes
32.

Creating A Repository Of Control

5 Minutes
33.

Rigging The Head

5 Minutes
34.

Creating Animation Control For The Neck

6 Minutes
35.

Rigging The Clavicles

7 Minutes
36.

Setting Up Elbow Controls

8 Minutes
37.

Setting Up Wrist Controls

9 Minutes
38.

Working With Custom Attributes

11 Minutes
39.

Rigging The Fingers

11 Minutes
40.

Building The Knee Controls

7 Minutes
41.

Creating Leg Controls

6 Minutes
42.

Adding Foot Controls

8 Minutes
43.

Organizing Our Scene

3 Minutes
44.

Cleaning Up The Rig

5 Minutes
45.

Conclusion And Assignment

3 Minutes

About this course

Just like human beings, 3D animated characters have bones, joints, and muscles. In fact, this virtual bone structure is what helps animators turn static drawings into realistic animated characters. So, if you’re interested in learning how this process, also known as rigging, takes place, then this training course will give you the answer. Throughout the course, you will learn how to control your character’s facial expressions and limb movement by using the professional 3D software; Maya.

Course requirements and prerequisites

There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.

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