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SDG 8: Decent Work and Economic Growth

Character Rigging for Beginners in Maya

Duration: 6 h 18 m / 45 lessons

Level: General

Course Language: English

By the end of this course, you will be able to

  • How to rename and organize your scene, build leg, foot, hand, and finger joints, create torso, neck, and head joints, and add pelvis and clavicle bones.

  • How to seamlessly navigate through the software’s interface, prepare your model for rigging, as well as differentiate between local and world joint orientation.

  • How to skin your 3D character, refine skin deformations with different tools, set up all body joints control, and clean up the rig for final presentation.

Course details

  • 6 h 18 m/45 lessons
  • Last updated: 10/5/2022
  • Course completion certificate

Course Content

Free lessons

1.

What's Rigging?

1 Minutes
2.

Getting Familiar With Maya's Interface

19 Minutes
3.

Preparing Your Model For Rigging

9 Minutes
4.

Building Leg Joints

12 Minutes
5.

Local Vs World Orientation Of Joints

7 Minutes

About this course

Just like human beings, 3D animated characters have bones, joints, and muscles. In fact, this virtual bone structure is what helps animators turn static drawings into realistic animated characters. So, if you’re interested in learning how this process, also known as rigging, takes place, then this training course will give you the answer. Throughout the course, you will learn how to control your character’s facial expressions and limb movement by using the professional 3D software; Maya.

Course requirements and prerequisites

There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.

Mentor

Character Rigging for Beginners in Maya

Duration: 6h 18m / 45 lessons
Level: General
Course Language: English