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SDG 8: Decent Work and Economic Growth

Facial Rigging for Beginners in Maya | Animation

Duration: 6 h 11 m / 35 lessons

Level: Expert

Course Language: English

By the end of this course, you will be able to

  • How animation controls work, together with learning how to control the character’s tongue, organize the scene you’re working on, and work with custom attributes.

  • The concept of rigging and its significance, in addition to getting familiar with Maya’s interface and how to use it and how to setup your scene for the first time.

  • How to build animation controls for your character’s face, including its jaws, eyes, head, and neck, together with creating facial expressions and finalizing the rig.

Course details

  • 6 h 11 m/35 lessons
  • Last updated: 10/11/2022
  • Course completion certificate

Course Content

Free lessons

1.

What is Rigging?

1 Minutes
2.

Getting Familiar With Maya's Interface

19 Minutes
3.

Introducing The Freeform Deformer - Lattice

23 Minutes
4.

Controlling The Eyebrows Using The Lattice Deformer

15 Minutes
1.

What is Rigging?

1 Minutes
2.

Getting Familiar With Maya's Interface

19 Minutes
3.

Introducing The Freeform Deformer - Lattice

23 Minutes
4.

Controlling The Eyebrows Using The Lattice Deformer

15 Minutes
5.

Introduction To Clusters

20 Minutes
6.

Controlling The Eyebrows Lattice Using Clusters

13 Minutes
7.

Introduction To The Expression Editor

16 Minutes
8.

Setting Up A Fleshy Eye System

15 Minutes
9.

Fixing The Eyes

17 Minutes
10.

Organizing Our Scene

5 Minutes
11.

Building The Head And Neck Controls

13 Minutes
12.

Constraining The Head And Neck Controls

7 Minutes
13.

Cleaning Up The Transform Values Of Our Constrained Objects

12 Minutes
14.

Setting Up Controls For The Upper And Lower Jaws

13 Minutes
15.

Building Animation Controls For The Eyes

7 Minutes
16.

Constraining Eyes Using The Aim Constraint

4 Minutes
17.

Difference Between Fk And Ik Systems

5 Minutes
18.

Constraining Eyes Using The Ik System

6 Minutes
19.

Working With Custom Attributes

11 Minutes
20.

Adding Blinking Controls

7 Minutes
21.

Building A Dynamic Parenting System For The Eyes

12 Minutes
22.

Building Controls For The Eyebrows

12 Minutes
23.

Creating Global Controls For The Eyebrows

5 Minutes
24.

Setting Up Constraints For The Eyebrows

6 Minutes
25.

Finishing The Eyebrows

6 Minutes
26.

Using The Wrap Deformer To Rig The Eyebrows And Mustache Geometries

6 Minutes
27.

Controlling The Tongue (Part 1)

12 Minutes
28.

Controlling The Tongue (Part 2)

8 Minutes
29.

Adding A Nose Animation Control

9 Minutes
30.

Adding Ear Controls

10 Minutes
31.

Creating Facial Expression Shapes

10 Minutes
32.

Setting Up The Facial Expressions System

6 Minutes
33.

Finishing Our Facial Expressions Setup

11 Minutes
34.

Cleaning Up Our Rig

7 Minutes
35.

Conclusion And Assignment

6 Minutes

About this course

If you’re to listen to what someone is saying without seeing their facial expressions, chances are that you won’t get the entire story as it was originally meant to be. Take that example and apply it to your favorite cartoon character. Would you feel how relatable they are and fall in love with them? The answer is no! That’s why in these three-part training courses, we will teach you how to rig the facial expression of your favorite character in Maya. What are you waiting for? Start learning now!

Course requirements and prerequisites

There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.

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