categories: Arts & Design
Level: Specialized
Course Language: English
Step-by-step skin your character, refine skin deformations using different tools, in addition to learning how to exploit the hammer tool for various purposes.
Bind smooth skins and paint it, together with understanding the reasoning behind applying the skinning process at a certain point and not any random time.
Work with the components editor, together with refining deformations of different body parts, including the head, eyelids, fingers, wrists, and arms.
Free lessons
Intro to Binding Smooth Skins
Intro to Painting Skin Weights
1. Game Character Rigging in Maya | Skinning
Intro to Binding Smooth Skins
Intro to Painting Skin Weights
Why skinning at this Point of Time
Skinning our Character
Adding or Removing influence joints
Refining Skin Deformations Using Painting Skinning Weight Tool.
Introducing the Hammer Skin Weights Tool
Working with Hammer Skin Weights Tool
Introducing the Components Editor
Working with the Components Editor
Refining the Head Deformations
Deforming the Eyelids
Correcting the Arm Deformation
Refining Wrist and Fingers Deformation
Refining The Body Skin Deformation
Fixing Pendulum Deformation
Mirroring Skin Weights
Have you ever wondered about the process your gaming characters go through to look like the way they are? Contrary to what many people may think, it’s not just about drawing the character and animating it; the process is way more complicated and multi-staged than that. However, these enjoyable training courses will exclusively focus on the rigging stage; the pre-animation stage where the artist outlines the character’s digital skeleton, including their bones, joints, and facial features using Maya. Moreover, you will learn how to skin your character and bring it to life.
There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.
3D Artist & Graphic Designer
896 Learners
8 Courses