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SDG 8: Decent Work and Economic Growth

Introduction to Game Character Rigging in Maya | Part 1

Duration: 4 h 32 m / 28 lessons

Level: Specialized

Course Language: English

By the end of this course, you will be able to

  • Work with display layers, in addition to understanding object hierarchies and the difference between local and world orientation of joints, and FK and IK systems.

  • Know the concept of rigging and its significance, in addition to getting familiar with Maya’s interface and how to use it and how to setup your scene for the first time.

  • Create and add various joints to your character, including: leg, head, neck, eyelid, shoulder, clavicle, and jaw, together with how to organize your scene.

Course details

  • 4 h 32 m/28 lessons
  • Last updated: 17/5/2022
  • Course completion certificate

Course Content

Free lessons

1.

Getting Familiar With Maya's Interface

19 Minutes
2.

Scene Setup

10 Minutes
3.

Understanding Object Transforms

12 Minutes

About this course

Have you ever wondered about the process your gaming characters go through to look like the way they are? Contrary to what many people may think, it’s not just about drawing the character and animating it; the process is way more complicated and multi-staged than that. However, these enjoyable training courses will exclusively focus on the rigging stage; the pre-animation stage where the artist outlines the character’s digital skeleton, including their bones, joints, and facial features using Maya. Moreover, you will learn how to skin your character and bring it to life.

Course requirements and prerequisites

There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.

Mentor

Introduction to Game Character Rigging in Maya | Part 1

Duration: 4h 32m / 28 lessons
Level: Specialized
Course Language: English