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SDG 8: Decent Work and Economic Growth

Introduction to Game Character Rigging in Maya | Part 1

Duration: 4 h 34 m / 29 lessons

Level: Specialized

Course Language: English

By the end of this course, you will be able to

  • Work with display layers, in addition to understanding object hierarchies and the difference between local and world orientation of joints, and FK and IK systems.

  • Know the concept of rigging and its significance, in addition to getting familiar with Maya’s interface and how to use it and how to setup your scene for the first time.

  • Create and add various joints to your character, including: leg, head, neck, eyelid, shoulder, clavicle, and jaw, together with how to organize your scene.

Course details

  • 4 h 34 m/29 lessons
  • Last updated: 17/5/2022
  • Course completion certificate

Course Content

Free lessons

1.

Getting Familiar With Maya's Interface

19 Minutes
2.

Scene Setup

10 Minutes
3.

Understanding Object Transforms

12 Minutes
1.

What Is Rigging?

1 Minutes
2.

Getting Familiar With Maya's Interface

19 Minutes
3.

Scene Setup

10 Minutes
4.

Understanding Object Transforms

12 Minutes
5.

Working with Display Layer

11 Minutes
6.

Character Purpose

8 Minutes
7.

Understanding Object Hierarchies

9 Minutes
8.

Introducing Joints

11 Minutes
9.

More on Joints

12 Minutes
10.

Local Vs World Orientation Of Joints

7 Minutes
11.

Creating Leg Joints

15 Minutes
12.

Difference Between Fk And Ik Systems.

5 Minutes
13.

Adding IK System to Our Character Leg

3 Minutes
14.

Mirroring the Leg Joints

10 Minutes
15.

Adding Pelvis Bone

12 Minutes
16.

Building Spine Bones

12 Minutes
17.

Adding the Neck, Head And Jaw Joints

7 Minutes
18.

Working on the Arm Joints

10 Minutes
19.

Creating The Arm Joints Using Different Method

8 Minutes
20.

Adding The Clavicle Joints

5 Minutes
21.

Adding the Finger Joints

16 Minutes
22.

Renaming the Finger Joints

6 Minutes
23.

Mirroring the Arm Chain

2 Minutes
24.

Adding the IK System to Arm

8 Minutes
25.

Adding the Shoulder Protector joints

6 Minutes
26.

Creating Eye Joints

10 Minutes
27.

Adding Eyelid Joints

6 Minutes
28.

Adding The Necklace Joints

6 Minutes
29.

Organize Our Scene

11 Minutes

About this course

Have you ever wondered about the process your gaming characters go through to look like the way they are? Contrary to what many people may think, it’s not just about drawing the character and animating it; the process is way more complicated and multi-staged than that. However, these enjoyable training courses will exclusively focus on the rigging stage; the pre-animation stage where the artist outlines the character’s digital skeleton, including their bones, joints, and facial features using Maya. Moreover, you will learn how to skin your character and bring it to life.

Course requirements and prerequisites

There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.

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